Removes the backend's own join and leave messages so players behind a proxy see the proxy's messages once, not twice. No config, no commands.
- Behind a proxy
Plugins that are built and run on real servers, but are not on sale. Each one has a full manual below — the same depth as the released plugins — so you can check whether it fits before you ask. Builds are handed out on request in the Discord.
Removes the backend's own join and leave messages so players behind a proxy see the proxy's messages once, not twice. No config, no commands.
The next SMP-Reconnect: everything in the released version, plus cross-server chat forwarding with LuckPerms prefixes — read from the API on the proxy, or straight from the LuckPerms MySQL database when it is not installed there.
Network-wide chat and private messages over Redis, across one proxy or several, with LuckPerms prefixes — and no kicks from signed chat.
Combat-first job progression: 21 jobs with 500-level skill trees, tiered titles and decay, an economy built on owned Workstations, clans, bounties, ranked arenas, tournaments and a season pass.
| Project | Runs on | Java | Storage | Needs | Manual |
|---|---|---|---|---|---|
| SilentJoinLeave | Paper 26.2 backends | 25 | None | A proxy that sends its own join/leave messages | Read |
| SMP-Reconnect 1.2 | Velocity proxy (+ optional Paper bridge) | 25 | None | Optional: LuckPerms, or read access to its MySQL database | Read |
| Chatting | Velocity 3.4+ (+ optional Paper companion) | 21 · companion 25 | Redis (no persistence) | A Redis server; LuckPerms optional | Read |
| CombatJobs | Paper 1.21+ (tested on 26.2) | 21+ | SQLite or MySQL / MariaDB | Nothing — every integration is optional | Read |
Check the requirements first. Several of these target Paper 26.2 and Java 25, which not every host runs yet.
Requests, questions and bug reports all go through the same Discord as the released plugins.
Name the project and tell us your server software, version and Java version, so you get a build that runs.
These are not finished products. What you hit on a live server is what decides which of them gets released next.
Bench builds are not sold on BuiltByBit and are not covered by the release notes of the paid plugins. They change faster than the released plugins, and a setting documented here can move before release. Test on a staging server before you put one in front of players.