ajdnikov Dashboard

AjdnikovGamemodes

Paper / Spigot1.20.4+Java 17v1.3.4

Seven minigames — Death Swap, Manhunt, Man-Save, Speedrun VS, Achievement Speedrun, PvP Arena and Hide & Seek — plus tournaments, Hunt and Target events with a live public events page, parties, a preloaded world pool so a round starts without waiting on generation, chat games, random server-wide events, and points leaderboards that can be shared across a network over MySQL and Redis.

What it talks to

Ports

FastAsyncWorldEdit is needed only for the void-map modes. Points live in YAML by default; MySQL shares them across servers, and Redis makes that instant.

  • FastAsyncWorldEdit
  • MySQL
  • Redis
  • Velocity / Bungee

Seven gamemodes

Death Swap

  • Every 2–5 minutes, all players swap positions
  • A warning shortly before each swap
  • Set traps — last player alive wins

Manhunt

  • One Runner must kill the Ender Dragon
  • Hunters track them with a compass and respawn
  • The Runner gets a head start

Man-Save

  • One Target must survive for the set time
  • Protectors respawn and win with the Target
  • The party leader edits the Protector kit

Speedrun VS

  • Race to obtain one random target item
  • Easy, Medium and Hard item pools
  • First to get it wins

Achievement Speedrun

  • Race to complete the same random advancements
  • 1–10 targets, picked by difficulty
  • Real advancement progress is restored afterwards

PvP Arena

  • Kit-based PvP on schematic maps
  • FFA, 2 Teams or 4 Teams
  • Needs FastAsyncWorldEdit

Hide & Seek

  • Invisible, silent hiders and one frozen Seeker
  • Hiders glow briefly on an interval
  • Needs FastAsyncWorldEdit

Server events New in 1.3

Tournaments

  • Free-for-all in a protected arena, last player standing wins
  • Seven preset kits, or save your own; custom schematic maps
  • Optional shrinking particle border and reward commands
  • Players' own items are saved and always given back

Hunt & Target

  • Hunt: track any player with a compass, hide with a craftable Hunter's Mask
  • Target: everyone gets a secret target in one shuffled loop
  • Kill and winner rewards run as commands

Live events page

  • A public events page per server: players, kill feed, winners and leaderboards
  • Never shows coordinates, IPs or your licence key
  • Optional Discord posts for starts and results

Questions before you commit?

Support, licence keys, bug reports and feature requests all run through the Discord. Ask anything about AjdnikovGamemodes there — including whether it fits the server you already run.

Already bought it? Your licence lives in the licence portal — sign in there for your keys, or claim one with /claim in the Discord.